Computer Lab

Computer Lab MottoTop of Page

Not just using the technology, but using the technology to learn!!

Our computer lab has 26 HP computers running Windows 10. Our students visit the computer lab for one hour each week.

Kindergarten, first, second, and third graders use a variety of programs to support reading, math, language, typing, art, and word processing. 

ResourcesTop of Page

Click a link to view:

Academic GamesTop of Page

Gamequarium with a crab holding the sign.   Arcademic Skill Builders and Skill spelled out in blocks held by animals.   Brain Pop   
   K-8 with little girl
Grade Level Help for PreK thru 8th Grade
Standards based links and our grade level
"Skillbuilders" to help students practice,
either at home or in the classroom,
what they have been taught.

Our SoftwareTop of Page

KidPix: Children use this drawing program to create great works of art.

Carnival Countdown: Problem Solving & Logic, Place Value (1's , 10's, and 100's), Addition & Subtraction, Sorting & Classification, Early Multiplication & Division and Equivalencies (<, >, and =).

Zoo Zillions: Problem Solving & Reasoning, Number Line Concepts & Counting, Counting Money & Making Change, Addition & Subtraction Facts, Story Problems (with +,-,x, and -) and Early 3D Geometry..

Concentration Games: It's practice for hand eye coordination. They are very enjoyable and work on the basic computer skills needed for our word processing and creating programs. Some of these include Toy Story, Match Game, and Pairs.

Word Munchers: This is an effective program designed to build confidence in reading, grammar, and vocabulary skills.  The objective is to move a "muncher" to the squares of a chess like board containing correct answers, and have the child "munch" the answer before being eaten by a Troggle. For younger students the Troggle eating feature can be turned off and they just click on the correct answer.

SpaceWorms: It's Wilbur the Worm in space. Travel through space with Wilbur and play seven wacky and wonderful games. These games cover finding what's different, mouse skills, painting by number, sequencing, finding similarities, counting 1 to 10, and reasoning.

Money Matters: This program is specifically designed to teach the value of money and its responsible use while reinforcing counting, addition and subtraction shills. There are four math-with-money activities, each teaching and reinforcing different skills.